Posts Tagged ‘Software’

LOOK: Print Shop Mac 2.0 RRP: —-! On Sale Now: Price Too Low To Display!!

Monday, January 10th, 2011

Print Shop Mac 2.0. Print Shop Mac 2.0

Product: LOOK: Print Shop Mac 2.0 RRP: —-! On Sale Now: Price Too Low To Display!!

List Price: —-

Amazon Price: Price Too Low To Display!
Click Here To See Amazon Sale Price

Add to cart to see low price@CHADPRODUCTTILE

Availability: In Stock

Usually ships in 24 Hours

Free Shipping Available

Compare Prices on Print Shop Mac 2.0

Create professional quality greeting cards, banners, CD Labels, stationery and much more with this all-new Mac OS X Edition. This award-winning new version includes easy-to-use layout tools, iDVD-theme templates, and a bonus Art CD. 2 CD set.Import your own photographs directly into The Print Shop from Apple’s iPhoto and then fix, edit and enhance them using The Print Shop’s built-in Photo Workshop. Crop in shapes such as circles, hearts and stars. Adjust color, brightness, contrast, and sharpness. Fix flaws and get rid of red-eye and scratches. Apply custom effects such as pixelate, noise, emboss, antique, and more

  • Amazon Sales Rank: #262 in Software
  • Brand: Mackiev
  • Model: 2011.00
  • Released on: 2006-11-20
  • Platform: Mac OS X
  • Format: CD-ROM

Features

  • 9,500+ Professionally-designed templates
  • 19,500+ Images including gorgeous photos and vector graphics 240+ Custom fonts
  • 2,000 Quotes & Verses to use in greeting cards
  • Export Formats for Projects: PDF, JPG, TIFF, PICT, PNG, BMP, HTML. Import Formats: PDF, JPG, TIFF, PICT, PNG, BMP, WMF, GIF, PSD, TGA, MAC, SGI.

Good-cheap-easy-NO Mac bugs4
I bought this for my son to use on his Intel iMac (2007). Very easy installation. First launch went seemlessly with no bugs and very compatible with iPhoto and standard Mac commands/interface. Easy to grab photos from multiple sources like chip reader, CD, iPhoto, even cut and paste from internet. Many good features from design templates and editing to special effects and photo retouch. Let’s face it, this is not a professional tool or full graphics suite, but for the money it offers a good array of features for the student and home user who wants a little creativity in their collages, albums, or photo editing & printing. This is a hard to find product (low production runs or very popular??)

Look Elsewhere for Clip Art and Photographs1
Wow! I’m really disappointed with this program. I worked with various versions of Print Shop when I had a PC and was excited to buy the same product for my Mac, but I am VERY unhappy with my purchase. I bought this program because I needed clip art and was tired of searching around on the Internet for pictures–but this program SUCKS in the clip art department. The photographs are all VERY dated, and look like they were taken in 1990–I’m talking big overly teased hair, high wasted tapered jeans with baggy sweaters and ridiculously large glasses. For an $80 dollar purchase, the quality of the photos are completely UNACCEPTABLE! Even the pictures not involving people look dated. If you want this product simply for layouts and labels (iWork does not have label making capabilities) then sure buy this, but I would honestly just say go buy Microsoft Office for Mac with Publisher–you’ll be happier with the fact that you can download thousands of clip art and images from their site for free.
Take home message: DON’T BUY THIS!

Disappointed3
I used this program at least 15 years ago when I was a teacher and one would think they would have improved it over the years. Sure it’s better than that first version, that my students loved, however the library of graphics is stale, and there are quirks that make it difficult to use. It would not take a lot to make “The Printshop” a great program however the company has not chosen to upgrade to my satisfaction. It’s usable but could be improved.

Click Here To Buy Now At Amazon!

LOOK: Microsoft Money 2004 Standard RRP: —-! On Sale Now: Price Too Low To Display!!

Friday, December 24th, 2010

Microsoft Money 2004 Standard. Microsoft Money 2004 Standard

Product: LOOK: Microsoft Money 2004 Standard RRP: —-! On Sale Now: Price Too Low To Display!!

List Price: —-

Amazon Price: Price Too Low To Display!
Click Here To See Amazon Sale Price

Add to cart to see low price@CHADPRODUCTTILE

Availability: In Stock

Usually ships in 24 Hours

Free Shipping Available

Compare Prices on Microsoft Money 2004 Standard

  • Amazon Sales Rank: #1694 in Software
  • Brand: Cokem International Ltd.
  • Model: 805529338951
  • Released on: 2005-02-17
  • Platform: Windows XP
  • Format: CD-ROM

Excellent5
I’ve been a heavy user of Microsoft Money for years and have a rather extensive financial history available instantly. (Be sure to back up data every time you exit.)

Please take note that this version is NOT the most recent release. While the progressive versions aren’t “better” than Money 2004, you will find it impossible to automatically download and import financial data since this version is no longer supported. Note that this doesn’t impact your ability to manually import from the websites of various financial institutions, but if you rely on the automatic updates, you will be unable to do these as the support period has expired.

Shipped correctly and ontime5
Did not need all the web based junk in the newer versions of Money was glad to see a simple version was still available. Most appreciated!

Not bad3
This version not too bad, haven’t used it too much yet. I pretty much had to upgrade to this from Money 99 as I am running Vista 64bit operating system & it wouldn’t allow installing of Money 99 on it. I have used 99 for years, very used to it. I am from New Zealand & the Money products are not sold here any more?!! which I knew & so that’s why had to buy from Amazon. It also doesn’t allow direct upgrading from older versions that are not US versions (ie my 99 version), but could export each account from Money 99 to a Quicken file, then import these files into Money 2004. Only problem was any transfers from one account to another, show up twice in each account which stuffs it up a bit. I just did a balancing entry to get the current balance right. I think the very latest versions may not import from Quicken, but not sure about that. See: [...] You can’t export/import bill payments either by the way, but not a major.

Click Here To Buy Now At Amazon!

ArmA II Discounts At Amazon!

Wednesday, December 1st, 2010

ArmA II

ArmA II Discounts At Amazon!

Compare & Purchase ArmA II at Amazon by clicking here!

List Price: $49.99

Amazon Price: $48.93

Click Here To Purchase At Amazon!

Most Items ship within 24 Hours
Free Shipping Is Available

ArmA II Described:

CONCEPT: The creators of Operation Flashpoint and ArmA: Armed Assault now bring the ultimate military simulator. Set in a fictional former Soviet republic, but inspired by reality and based on real-world landscape, ArmA II utilizes a third generation game engine that has been in sustained development for over ten years, and is used by armies across the globe as the basis for their training simulators. BACKGROUND: An elite Marine unit has been deployed to a former Soviet republic, whose political fate balances on a razor’s edge. With the might of teh USMC just offshore, and as the Russians anxiously watch from the north, the five men of Force Reconnaissance Team “Razor” are trapped in a war not only for control of the country…but also for the hearts and minds of its people.

  • Amazon Sales Rank: #2810 in Video Games
  • Brand: Got Game
  • Model: 8042301
  • Released on: 2009-07-25
  • ESRB Rating: Mature
  • Platforms: Windows Vista, Windows XP
  • Format: CD-ROM
  • Dimensions: .40 pounds

Features

  • Player-driven story
  • More than 70 weapons
  • Over 100 different vehicles
  • Massive online battles
  • Game world of 225 square km

What Customers are Saying:

Rewards those with patience3
Arma II is the ultimate military sandbox simulator. Keyword being simulator. As stated elsewhere, if you go into this game expecting fast-paced arcade gameplay, you’re missing the point. Though it does have it’s flaws: robotic radio calls, game crashing bugs and trigger-laden campaign, there is simply nothing like it on the market.

I recommend reading the IGN review of ArmA II, or watching the X-play review of Operation Flashpoint Elite, if you want to get an idea of why fans love this game. It’s simply a love it or hate it game, which I believe is more rooted in what type of gamer you are: sim-nut or mainstream gamer. If flying from VOR to VOR in a 2 hour real-time flight on Flight Simulator seems ridiculous to you, you’re probably the latter.

Pros:
- Numerous usable vehicles in singleplayer and multiplayer: tanks,
airplanes, boats and even bicycles
- Unsurpassed mission editor
- Cooperative gameplay on user created missions or campaign mode
- Active mod community
- Graphics: some of the best photorealistic landscapes outside of Crysis
- Realistic engagement distances, 10km up to 20km with setviewdistance
- Ambient sound: stock sound finally as good as mods, speed of sound
accurately portrayed (sorry BF:BC, Opflash did it first)

Cons:
- Vehicle physics still need some work
- Talking animations very odd-looking
- Robotic…radio…calls
- Frustrating AI
- Game crippling bugs
- Singleplayer campaign too heavily reliant on triggers
- Steep learning curve for new players, controls etc.

Despite it’s flaws, I love this game. I whole-heartedly recommend it. It may be hard for some people to justify paying $50 on a game that has a broken campaign among other things, but if you enjoy creating your own missions to play with a friend online and just general goofing around scripting and messing with a mission editor, this may be the game for you.

Pepsi challenge: create a mission with an airborne attack on an armored column at night, spawn as a civilian and try to survive a car ride throught the exploding tanks. Now tell me, for some reason that wasn’t stupidly fun. Alternately, just Youtube Arma II and see if you find any of the user created videos appealing.

Cheers.

Old Simulator – new to games4
I’ve been involved with COMPUTER combat simulations since 1988 at Lawrence Livermore National Lab for the US Army (LLNL has produced two simulations of their own, JANUS and JCATS-these are non-commercial; for use by the armed services and other government agencies) and have added 12 years on since military retirement as a contract employee on Battalion and Brigade simulation exercises; toiling as a database manager to create these large scale exercises. Earlier this year, Bohemia Interactive won an Army contract to roll out “Game After Ambush” based on the newer Virtual Battlespace2 (VBS2) engine to train soldiers in Squad/Platoon leadership actions before taking these soldiers to the field at 53 locations worldwide (including mine). ARMAII uses this same engine and shares a host of similarities that I’m commenting on. (I own ArmAII and work/play on both VBS2 games many hours weekly).

As a SIMULATION – the ArmAII game (which I own and play at home)is very similar to what I deal with at work. Weapons,rendering of people, terrain and structures is as good as anything the Army has right now. To be clear, I’m a systems Admin and training instructor – not a ‘player’, and can comment only on what Bohemia has taught us so far as system administrators – plus the home discovery learning recently taking place. The editing capability is indeed world class, as we construct training scenarios, using maps that correlate to our larger “Federation of Simulations” to create as accurate and realistic a training environment as possible. Buildings and terrain deform realistically and blood flows as personnel become casualties. Doppler sound effects are all too realistic – radio traffic is indeed ‘lame’.

We also create scripts and waypoints in the ‘instruction sets’ for demonstration purposes to show our junior leaders what ‘right’ might look like in interpreting an operations order. Many of our ‘trainees’ are just back from combat and we are compiling a list of suggestions to improve obvious and not so obvious faults or shortcomings in the VBS2 engine/simulation. Patches will be available as quickly as they can be programmed into code and tested. I have no idea how quickly this will pass to the ARMAII game world.

The Army community has already established a forum and repository to add new equipment, maps, etc and I hope major parts of this will also find its way into the commercial version to add to the simulations enjoyment.

As a GAME – many here in this discussion can compare their first person shooter experience where I honestly cannot with other products. With certainty – there were/are soldiers already playing the original ARMA (as well as other games)and the opportunity for our uniformed young men and women to officially participate in this type training is looked forward to by the US Army/Army Reserve and National Guard. (run around in the field with 100 lbs being carried on your back, hot/humid/cold/freezing, terrible food, etc – or slap on the earphones in an airconditioned environment and ‘get it going’) which would you prefer? We still send them to the field – but now they know what right looks like before they go.

Hardware demands for VBS2 are moderately steep. We were fielded HP 17″ laptops, INTEL quadcore 2.5gh speed chipsets, 4 gb on the motherboard, 1 gb on a discreet video card and 2 – 500gb hard drives powered by Vista. We never stressed the the hardware too much in class – but a shared video memory on your low end home machine won’t cut it. There WAS lag as we approached the entity limit – as well as combat that rendered multiple exposions and heavy smoke. What you can accept as gamer performance may have more to do with your purse or wallet than the VBS2 software.

For home use, I recently purchased an ASUS CG series – INTEL 2.5 gh quadcore, 8 gb on the motherboard, 1 gb on the discreet videocard and a 750 gb (7200rpm) harddrive. The laptop handles almost all situations – occasional bogging as we approach the entity limit (in a local network environment). My home computer is better in that the increased memory seems better utilized. I make no hardware recommendations for VBS2 – other than don’t fall too far below recommeded hardware standards.

As noted by other reviews – we also got a couple scripting/software errors – experienced by field engineers in class. Patches – hopefully will find their way to the commercial VBS2 environment soonest.

The VBS1/VBS2 environment has been utilized for a longer time by the Australian, British Amries, the US Marine Corps and now the US Army. The US Army’s effort is currently in a building stage – with only about 60% of sites recieving New Equipment Training as of this date.

This is a departure for the Army training environment – our troops – unofficially have been doing it for years and now should get an official great training experience.

The views expressed are my own – and do not represent those of the US Army, DOD or Bohemia Interactive or any participant companies…

Gamers have told us to wait for the patches or a follow on commercial game using VBS2.

I personally enjoy the creative construction and editing – and indeed – as an old soldier – find the action realistc, compelling and totally immersive. As one who can’t wait – I’m glad I made the purchase.

Excellent, though unpolished4
The previous reviewer sounds like a bit of a disgruntled BIS fanboy, which is a shame. I avoided the original ArmA because it just didn’t quite “feel” right in terms of controls, but this one is a keeper. Certainly not for everybody – it is extremely unforgiving (one shot kills); there are certainly performance issues, though I have resolved all of them through patient tweaking; the radio system still sounds robotic and generally awful; the AI still has some annoying advantages, such as being able to see through cover like grass, while you cannot; and so forth.

Despite these problems, I keep coming back to ArmA II. There really is nothing quite like it, well, anywhere. Playing a co-op mission with your friends is totally engrossing. The sound effects are generally excellent, the ability to move your head independently of your body is incredibly immersive, the graphics are very nice, the sheer scope of the game is tremendous.

As long as you know what you are getting into – a very hardcore and unforgiving milsim with some rough edges – I recommend this game. If you are used to, and want more of, the Call of Duty series, you should probably stick with that type of game.

Click Here To Buy Now At Amazon!

Buy Your Rosetta Stone V2: Swahili, Level 1 From Amazon!

Tuesday, November 23rd, 2010

Rosetta Stone V2: Swahili, Level 1

Buy Your Rosetta Stone V2: Swahili, Level 1 From Amazon!

Compare & Purchase Rosetta Stone V2: Swahili, Level 1 at Amazon by clicking here!

List Price: $219.00

Amazon Price: $197.10

Click Here To Purchase At Amazon!

Most Items ship within 24 Hours
Free Shipping Is Available

Rosetta Stone V2: Swahili, Level 1 Described:

Swahili Level 1 starts at the very beginning. You progress from words and phrases to complete sentences. Basic content and structures help you engage the world around you, culminating in practical language for getting around town. At any time you can p

  • Amazon Sales Rank: #2059 in Software
  • Brand: Rosetta Stone
  • Released on: 2007-08-28
  • Platforms: Windows Vista, Windows 2000, Windows XP, Mac OS X
  • Format: CD-ROM

Features

  • Rosetta Stone helps you understand everyday language through our proficiency-based listening and reading activities
  • You will pronounce words correctly after practicing with our proprietary speech comparison tool
  • Find the words you need when you need them Connecting new language directly to real-life images means the words spring to mind when you’re in everyday contexts
  • Rosetta Stone teaches you to spell and write accurately Language-specific keyboards and drag and drop tiles perfect your writing skills
  • Learn to communicate by quickly combining words and phrases into complete sentences and dialogue

What Customers are Saying:

Rosetta Stone is a very good tutor5
I have been using this a short time but Rosetta Stone is a full feature tutoring system for learning Swahili. I have friends that speak Swahili and am able to understand the words I have learned, and they are surprised how well I pronounce them. The feedback using the microphone for me and the recorded native speaker for comparison allows me to get the pronunciation correct.

Immersion Language Program4
Swahili is the national language of Tanzania. Having traveled there twice and planning to return as a healthcare volunteer, I decided that it was time I learned Swahili. I purchased the Rosetta Stone language learning program in part because there are not too many Swahili language programs out there. It is a full immersion program which is not my strongest suit. However, I have modified the program by adding my own written word supplements, vocabulary and grammar separate from the program. The program is good, I make no bones about that. It is just that I need more than immersion in order to learn a language so different from English as is Swahili.

My plan is to work in a hospital in Tanzania for one month per year and I think that this program will give me the basic Swahili that I need. The visuals are fun, colorful and effective. The program requires dedication and work, up to two hours per day. I love doing the work but feel that I am just not getting it all. I am looking for another program to supplement this one. I have just ordered the Pimsleur program and will try to do that one along with the Rosetta.

great price5
This is a great opportunity to give a much desired Christmas gift! Price discount and no tax gave a huge break that allowed the purchase. Thanks.

Amazon.com Product Description
Why is Rosetta Stone the world’s No. 1 language-learning software? Because it works.

Escape the endless tedium of translation, memorization, and grammar drills. Get the language you want, the skills you need and the success you deserve by learning a new language naturally–the same way you learned your first language.

 
 

The complete immersion environment puts your native language-learning skills to work, eliminating your dependence on tedious translation and rote memorization.

 
 
 
  Images Intuition  
   
 

In Rosetta Stone you learn the meaning of new language from clear, real-life images.

In this activity you learn colors.

You advance using language you’ve learned and clues from new images. That’s your intuition at work.

Now that you know colors, you can easily grasp the meaning of the new words…

 
   
  Interactivity Instruction  
 

Throughout Rosetta Stone, you constantly interact with the program to confirm your intuition.

…and then check what you’ve learned.

From beginning to end you build systematically toward your language-learning goals, for the most effective and enjoyable instruction anywhere.

And finally, you get the fun of trying your new language in a real-life simulation. Speech recognition shows you exactly how you’re doing.

 
 

You learned your first language without translation.
You learned your first language easily and naturally by connecting words to objects and events around you. With Rosetta Stone, learn a new language the same way: using native speakers and thousands of real-life images to help you think in the new language from the very beginning. Studies show that learning exclusively in the new language, without translation as a crutch, is crucial.

The exclusive Dynamic Immersion method reinforces your natural language-learning skills with award-winning instructional technology. Identify your learning goals, then choose customized courses that take you there.

The timeless immersion method, along with research-based techniques and new technologies, make Rosetta Stone the clear solution to your language-learning needs.

What will you be able to do?

Understand everyday language.
Through Rosetta Stone’s proficiency-based listening and reading activities, you’ll learn quickly.

Pronounce words correctly.
After practicing with Rosetta Stone’s speech recognition and analysis tools, pronunciation will come easily.

Speak without a script.
Contextual Formation makes sure you have the confidence and cues you need to get the words out on the spot.

Spell and write accurately.
You’ll build gradually from letters to words and sentences.

Engage in real-life conversations.
With Milestone activities, gain confidence using speech alone in simulated situations.

Retain what you learn.
The unique Adaptive Recall reinforces language so it sticks with you in the real world.

Click Here To Buy Now At Amazon!

Amazon’s Necrovision Reviewed.

Tuesday, November 9th, 2010

Necrovision

Amazon’s Necrovision Reviewed.

Compare & Purchase Necrovision at Amazon by clicking here!

List Price: $29.99

Amazon Price: $7.95

Click Here To Purchase At Amazon!

Most Items ship within 24 Hours
Free Shipping Is Available

Necrovision Described:

Necrovision is a first-person shooter that takes gamers across the frantic battlegrounds of World War I and into a dark underworld of vampires, demons and dark magic. Seeking adventure, young American Simon Bunker joins the British army in war-torn Europe of 1916. During a particularly ferocious battle, Bunker and his battalion are pushed into a series of dark trenches where they encounter mysterious phenomenon. As they move through the labyrinth they discover that there is a greater evil hiding underneath the battlefields of the Great War – an evil that is forcing its way into our world and threatens to wipe out humanity. In the depths of this newly discovered underworld, Bunker must confront the dark forces and fight for the survival of mankind. Welcome to hell soldier!

  • Amazon Sales Rank: #2941 in Video Games
  • Brand: Aspyr
  • Model: 11971
  • Released on: 2009-05-25
  • ESRB Rating: Mature
  • Platforms: Windows Vista, Windows XP
  • Format: CD-ROM
  • Dimensions: 9.84″ h x 54.72″ w x 76.77″ l, .22 pounds

Features

  • An engrossing storyline blends elements of a traditional war shooter with magic and the supernatural world
  • Players fight with authentic WWI era weapons, powerful magic artifacts and vampire powers
  • Hordes of enemies that include humans, demons and vampires enter massive, brutal boss battles
  • Intense, fast-paced FPS combat stands out from the trend of plodding shooters
  • Battle online with up to 16 players

What Customers are Saying:

Pleasantly surprised4
Despite it’s silly sounding and rather irrelevant title, Necrovision was quite a fun FPS. I finished it the other night and had a good time playing through it.

PROS:

- Nice graphics. While not groundbreaking there’s quite a bit of eye candy in the game to be seen. Bosses looked great, were fun to fight and not frustratingly difficult to defeat. Some distance views were a bit blurry and the sky at times was solid, unmoving and boring for the most part things looked great. I have a decent system and the only slowdown I experienced was when there was too much fire on the screen, which can be quite a bit at times as you’re tossing fireballs around in the underworld.

- Decent map layouts. I’ve seen several reviews stating the game (like most FPS’) was too linear. Personally I didn’t feel the gameplay was overly linear as there were usually two directions to explore to find secret areas or to progress through the level. I really enjoyed searching everywhere I could think of on every level for hidden weapons and artifacts to boost my powers.

- Plenty of ammo and health upgrades. As this is an over the top shoot em up they do a good job of giving you plenty of bullets to pump into the baddies and health to keep yourself alive. Also the health system allows you to regenerate your health if you remain undamaged for a short period of time.

- Fury level. I really liked this option in the game. It gave me a reason to be more accurate with shooting and not be afraid of getting up close and personal with mobs. Normally I play the sniper role in FPS games if I can and prefer not to get close to enemies. This game however made me take a different approach to dealing with enemies, especially after you receive the gauntlet the character is wearing on the box cover. I don’t want to spoil it more than that but it’s a gameplay changing item.

- The Nazi Mech machine was really fun to use and you get it a few times. If ever you were feeling outnumbered or frustrated by enemies in the game, this contraption will definitely help ease that frustration. Did it make a lot of sense? No. Was it a ton of fun to blow things up? Yes!

CONS:

- Voice acting of the main character was absolutely atrocious. I honestly felt like they could have called him George W. Bush rather than Simon because that’s exactly who he sounded like, Texan and all. It was simply unforgivable. If the developer’s goal was to make the main character sound like the most stereotypical, moronic, southern redneck there is, then they succeeded. The strange part is the rest of the games voice acting is quite good with only a few lines of odd dialogue or poor grammar.

- Storyline is rather odd and convoluted at times. Not impossible to follow but doesn’t really make a ton of sense. Granted given the style of game it’s not imperative but it wouldn’t have hurt to have a more coherant story.

-Unforgivably long load times, even after deaths.

- Dragon riding sequence was sort of a let down. Basically all you get to do is fly around and burn/blast stuff. Sounds great doesn’t it? I thought it would be as well but it was only one level and you pretty much did the same thing over and over. Not to mention you could die quite easily atop the dragon from the over abundance of mobs on the ground shooting at you as you were trying to accomplish your “destroy the barrier machines” objectives. While they did give you a decent amount of health drops it didn’t seem like enough to me if you wanted to take out all of the ground mobs. Some of them were immune to your dragon’s firebreath even but not his fireball (limited by adrenaline levels). I also didn’t like the fact you couldn’t land the dragon, get off and fight the mobs yourself. The sequence felt tacked on and not well thought out.

- Short looping music tracks. I a huge fan of great atmospheric music in all games. I want to feel like I’m in the dungeon with creatures at every turn. Unforunately the game falls short in this category. It suffers from that awful guitar action cheese rock that so many games seem to possess. Luckily the entire game isn’t plagued by it but what decent spooky atmospheric music there is it’s very short and sloppily looped.

All in all it was a decent game worth the price. It reminded me a bit of Return To Castle Wolfenstein – Operation Ressurection. If you’re not terribly concerned about a FPS with a wonky story and a main character with terrible voice acting then definitely give Necrovision a try. I know I was glad I did.

One of the best games I’ve played and here’s why…5
Necrovision is a great action FPS game in the tradition of the Painkiller games. Basically, it consists of a series of levels that each get slightly more aggressive as the game goes on.

Typical of most shooters, weapons, ammo, and health kits are distributed throughout the game. Weapons start simple and get more powerful as you progress through the game. The weapons are quite well conceived. The initial weapons are WWI vintage. Melee weapons include a bayonet and shovel. There are pistols, a rifle, a sniper rifle, a shot gun, a machine gun,and grenade launcher. There are grenades and oil lamps that you can throw and there is dynamite for blowing up barricades. From there you move on to more potent and futuristic weapons including a machine gun, shot gun, grenade launcher, and flame thrower. Finally, there is the “shadow hand” which is a powerful claw for close in fighting. It also shoots balls of fire, spikes, and bolts of electricity if your adrenaline level is high enough.

Unlike most shooters, this game encourages close-quarter hand-to-hand combat. It is actually easier to kill enemies by stabbing them than simply shooting them. As part of that, several keys are associated with melee style attacks. You can stab, club, and kick, and shoot and in various combos, these tactics are more powerful and can actually help you replenish your adrenaline level which enhances your fighting capability. Adrenaline level is depicted as a bar graph next to your health level. With sufficient adrenaline, the “shadow hand” weapon (essentially a clawed glove) can project balls of fire, darts, or electrical energy bolts that are effective against different types of targets.

Usually each level is punctuated with a level boss and after each level there is a “challenge room” that you can play which, if you beat the challenge, results in certain weapons becoming a permanent part of your arsenal. The challenge rooms are tougher than the game, but lots of fun. You don’t need to play them to complete the game. After you complete the game, you can replay the levels with the shadow hand.

If you have Vista, the game installs a DX9 and DX10 icon on your desktop. I played the DX10 version and it is kind of a resource hog. It will get jerky during disk accesses if I don’t close any other open applications. Although I have two SLI-linked 8800GTS 512 GPUs, I selected a slightly lower resolution (900×1440) than my monitor 1050×1680 size, but I have everything else maxed out.

Graphics are good with nicely done level design with fairly good variety. Lighting and textures are good by modern standards although not groundbreaking. The story line is mediocre and the voice acting is pretty decent except for the main character which is not just bad, but stunningly bad. The game has reasonably frequent auto-saves, there are menu-saves, and quick-saves. Since the game saves all quick saves, it’s really the only method you need to use.

The game runs smoothly with few problems although I have had a couple crashes to the desktop. After the first crash, I lost the last save game and all five of the challenge rooms that I completed were marked as Not Beaten. I replayed them and they have remained marked as Completed even though the game has crashed a couple more times since then.

Movement is standard with jump and sprint capability. The game is linear, but not quite on the rails in the sense that there is some wandering around involved. For variety, there are parts of the game where you drive a robotic walker and other places where you fly a friendly dragon. Both are fun and operate quite easily with practically no learning curve.

I have finished all the levels and all but the last challenge room which is called Serious Uncle Sam (an obvious reference to the game, Serious Sam). Through out the game there are secret places to discover. Also there are Vampire Artifacts to be found which will give you added fighting power. Since I didn’t discover all of the Artifacts when I played the game, I am now replaying some levels to get the artifacts I missed. You need the added killing power (referred to as Fury Level) in order to succeed in completing the Serious Uncle Sam challenge room which is exceedingly difficult (killing 500 enemies in 15 minutes).

I highly recommend this game if you liked the Painkiller series. It is quite a long game so it’s a bargain for the price (I paid $15). As a comparison, I played FEAR 2 right before I played his and I think Necrovision might be the better game (although I also game FEAR 2 five stars). It’s non-stop fun, only moderately difficult, but there are no frustratingly difficult areas, although the challenges are… challenging.

Fun in a Duke Nukem outrageous way4
Necrovision is a game you will like if you love shooters with tons of action and your brain turned off. If you are looking for any sort of realism or WW1 story you might injure your brain when in 10 seconds the games goes from WW1 trench fighting to vampires flying in the sky and giant mechs attacking you.

The gunplay is good and there is a good variety of weapons and ways to use them. Their is also a combo system of using different types of attacks (shoot, melee, kick) in different ways results in things exploding in more spectacular fashion. It is a little rough around the edges but it’s something new in an FPS. The voice acting and plot line are terribly insane and also insanely terrible but in such an over the top way it manages to loop back to being good. There are some cool challenge modes that unlock equipment for the campaign and the levels are large and have stuff to collect if you are in to the 100% completion side of games. Graphics and animations are as good as any AAA game except for a few things.

Necrovision is a great example of what kind of games have been coming out of small Eastern European dev shops with games like STALKER, rough around the edges but at its core is just a fun game.

Click Here To Buy Now At Amazon!

Amazon’s Dark Fall: Lights Out Reviewed.

Thursday, November 4th, 2010

Dark Fall: Lights Out. Dark Fall: Lights Out

Product: Amazon’s Dark Fall: Lights Out Reviewed.

List Price: $19.99

Amazon Price: $7.67
Click Here To See Amazon Sale Price

Add to cart to see low price@CHADPRODUCTTILE

Availability: In Stock

Usually ships in 24 Hours

Free Shipping Available

Compare Prices on Dark Fall: Lights Out

Dark Fall: Lights Out This sequel is set decades earlier than the original game, in the Cornish town of Trewarthan. A young cartogrpaher is mappingthe dangerous rocks in a harbor, when the lighthouse goes out and fog rolls in. Terror and mystery comes with it, and the young man must make it back to the lighthouse alive to face them.

  • Amazon Sales Rank: #1955 in Video Games
  • Brand: Dreamcatcher
  • Released on: 2004-08-26
  • ESRB Rating: Teen
  • Platforms: Windows 98, Windows 2000, Windows Me, Windows XP, Windows 95
  • Format: CD-ROM
  • Number of items: 1
  • Dimensions: .65 pounds

Features

  • The sequel to the popular and critically acclaimed Dark Fall: The Journal
  • More than 50 realistic locations
  • Voice acting by the original Dark Fall cast
  • Explore the lighthouse in three different historical time settings
  • For 1 player

Another Great Game From Jonathan Boakes4
The year is 1912. You are Benjamin Parker, a young cartographer. A local doctor has called you down from Scotland to Cornwall, ostensibly to map the coastline. Before much time has passed, however, you find he has something else in mind. There are mysterious doings at the lighthouse at Fetch Rock. Now, on a foggy night, the lamp isn’t lit and everyone seems to have vanished. You must go out there, light the lamp and find out what has happened. Or so you think…

Dark Fall 2: Lights Out is a 1st person point and click adventure in the classic mode–meaning there’s lots of exploration, lots of puzzling through mysterious clues to progress through the story and lots of freedom to go wherever your fancy takes you without worrying that someone will jump out and shoot you or that you’ll trigger some timed activity for which you’re totally unprepared. If this takes away the suspense for you, maybe DF2 isn’t quite your cup of tea. Me, I was scared the whole way through. As in the first Dark Fall, Jonathan and company have done a huge job creating an eerie and startling atmosphere where menace seems to lurk behind every bend. Whispered voices call out to you in words you can’t quite hear; light flicker and shadows pass at the edge of your vision; footsteps seem to follow you and someone breathes in your ear, but when you turn around there’s no one there. Graphics were lovely, if a bit dark, and the use of sound was phenomenal overall. My one wish was that there had been subtitles, because some of the ghost voices said things I would have liked to hear better.

Gameplay was simple, smooth and intuitive. DF2 is a slideshow game–no 360 degree panning here, and I didn’t miss it. Directional cursors took you where you needed to go and a smart cursor provided both zoom and inventory options. Both worked without a hitch, though in one or two cases hotspots were difficult to locate, resulting in some wandering around. Puzzles were mostly of the uncovering information variety. There is very little character interaction and a limited use of inventory. Several locked door puzzles were a bit irritating because the doors didn’t stay unlocked after you solved the puzzle; you had to keep entering the combination over and over again. In general, I found the game on the easy side, although some early clues were quite nebulous and subject to varying interpretations. The one thing that bothered me was that there was an excess of things you could look at, even pick up and interact with, that didn’t seem to have any purpose, either to give you information or anything else. Several times I thought, “That’s going to be a puzzle later,” only to have the whole business come to nothing.

Games are saved as text files in your documents folder and you can save as many as you like. WIth a full install, you don’t even need the disc in your drive to play–always a plus in my book.

It’s best to play DF2 without any preconceptions about what the answers are going to be. A plot twist about a third of the way through has caused some players to be disappointed. My one disappointment was not in the actual outcome, but in the fact that the ending was very sudden and didn’t give much closure. I would have liked a better wrap up or ending sequence.

I took about 20 hours to get through this game and I found it very absorbing, though confusing at times. It didn’t wow me quite as much as its predecessor, but it was still the best thing I’ve played in a long time. As long as Jonathan wants to keep making games, I’ll keep playing them!

Lovely — if only there was more!4
A fine atmospheric creepfest without the excessive violence of many games. Like Dark Fall I (which, by the way, you don’t need to have played to enjoy Dark Fall II), the emphasis is on spookiness and ambience, rather than on bodies, gore, or things jumping out at you. My only beef is the shortness of it. I surmise, from some of the screenshots on the website, that the intro section (before the ghosts start to show up) was originally much longer; if it was cut to let the scares start sooner, it was a mistake, because the game now starts abruptly and is far too short for my tastes. It would have balanced better with more setup.

Installation is easy, if you heed the warning about apparent shut down. (Still using xcopy, guys?) Graphics are stylish and attractive. Game play is smooth and the interface is intuitive, though I had a little trouble with crashes on my 3-year-old machine. The writing is good, though there are several plot holes if you’re picky enough to look for them; overall, though, the story is very fine — affecting, melancholy, and occasionally mildly threatening. Acting is … well, good enough, if you can decipher the English accents.

I agree that the estimable Jonathan Boakes, who apparently did everything on this game except lick the glue on the boxes, should have hired a decent proofreader. In addition to some outright mistakes (repeatedly referring to “draws” instead of “drawers”), two of the main characters didn’t spell their own names the same way twice. It doesn’t really take away from the enjoyment of the game, but it looks a little amateurish.

But those are minor quibbles. A lovely game with my favorite elements: interesting people to learn about, fascinating puzzles that aren’t impossible, and a central mystery with a real poignance to it. Enjoy!

Closely observed, but no atmosphere4
I loved the original Dark Fall. There is something inherently creepy about an abandoned railway station, and the game exploited this to the full.

There’s also something inherently creepy about a lighthouse. Apart from the isolation, the steel and stone contruction leads to ‘eldrich’ noises as the structure heats and cools. (Experienced keepers often used this to great effect, to put the wind up rookies and the occasional visitor.)

As the game began, I was expecting a ghost story set in 1912, in the lighthouse.

[I don't believe there are any spoilers ahead, but stop now if you are worried]

I was slightly disappointed to find that the story involved time travel, and before I knew where I was, I had been transported to the present day. The present-day section was a closely-observed comment on the way we treat our landmarks – a gift shop full of junk and inaccurate history books, with the working parts of the lighthouse preserved in a museum. Depressing, but accurately observed.

There was also a future section, where corporate paeons had unleashed a problem for previous generations without really caring very much. Again closely observed, but depressing.

The game is utterly non-linear, which is a refreshing change.

Just a minor technical quibble – the game messes with the refresh rate on the monitor. Unfortunately it doesn’t restore it at the end of the game. Even more unfortunately, it chooses to set the rate to 60Hz – line frequency in the US -which maximizes screen flicker. I assume this is a side effect of being developed in the UK. Dark Fall did the same. Please don’t do it next time, guys.

By the way, I realize that the game was produced by a very small group, but it would really help matters if at least one of you could write correct English; the misplaced apostrophes became really annoying after a while.

To sum up: I quite enjoyed the game but it didn’t have the atmosphere of the original.

Click Here To Buy Now At Amazon!

Buy Your Richard Burns Rally From Amazon!

Monday, October 25th, 2010

Richard Burns Rally. Richard Burns Rally

Product: Buy Your Richard Burns Rally From Amazon!

List Price: $39.99

Amazon Price: $9.26
Click Here To See Amazon Sale Price

Add to cart to see low price@CHADPRODUCTTILE

Availability: In Stock

Usually ships in 24 Hours

Free Shipping Available

Compare Prices on Richard Burns Rally

Mount your flat panel display securely anchored to the wall allowing you to maximize space. The flush wall mount supports up to 25 lbs. The FPM1000 series brackets support mounting flat screens that conform to the VESA mounting specification with 75mm (3 inch) or 100 mm (4 inch) hole spacing.

  • Amazon Sales Rank: #7444 in Video Games
  • Brand: Sci
  • ESRB Rating: Rating Pending
  • Platform: Windows XP
  • Format: CD
  • Dimensions: .25 pounds

Features

  • Features British rally driver Richard Burns and co-driver Robert Reid
  • They tutor players in a training mode set at the Forest Experience Rally School in North Wales
  • Features official rally circuits from all over the world and licensed cars including the Peugeot 206, Citroen Xsara T4 and Subaru Impreza 2003
  • Delivers a high level of realism with dynamic weather effects, a real-time service park for carrying out repairs, and a 3D track generation system

A new benchmark in realism5
How can I explain… I have tried to define to friends how accurate and realistic the cars handle in this game and how this simulation has achieved a level of excitement and fulfillment that stands apart from all other games, but it is not until they finally come over to drive it that they say “..now I see why you could not explain this!” or as one girl said.. “I could just keep driving…!”

It takes some time to learn to handle the cars well. The included driving school and it’s advanced techniques is a must for good stage times. It could actually take years of intense white knuckle fun to master this game.

I have about thirty driving games including all types of racing along with two computers equipped with Force Feedback steering wheels (FF is a must to fully experience this game) Before the arrival of Richard Burns the most realistic and fulfilling for myself and friends continued to be Grand Prix Legends, Nascar Racing 2003, SCC mod for F1 Challenge 99-02. These games along with others keep you coming back and drawing you in for more where others in comparison like the Colin McRae series seem “two dimensional”, flat and have canned predicable responses that quickly become boring at best.

The dynamics of Richard Burns cars and tracks are on a whole new level of refinement such that you can really feel the mass of the car change in how it reacts to the suspension at different speeds and angles to the road and road conditions. Get unstable from hitting ruts and potholes at high speeds or bumping a berm on the edge of a fast narrow road. Use the crown of the road to your advantage while hooking your inside tires into the low side of a turn. And, while keeping the gas on at varying levels, use your left foot to work the brake into a turn keeping your power up while throwing the weight of the car forward to loosen the rear grip a little and increase traction on the front tires. Then, power out of your turn in a four wheel drift as you try to focus on what the co-driver is saying as he calls out the turns ahead while you are working the wheel and throttle feverishly trying to get this corner just right. Watch the realistic replay with long hanging dust trails for those one or two corners where you did get it just right and you scream “YES!” in awe of the beauty and fulfillment of a perfectly executed corner. This game is very challenging in the best sense of the word. It is very dimensional and is simply fun to drive at any speed and yet the more you choose to work and focus on increasing the challenge for better stage times, so will increase the depth of deserved satisfaction.

It goes on and on. As you will too into endless captivating hours of amazement and fulfillment. Grand Prix Legends still holds the dearest of places in my heart for what they did to make those classic racers handle in a way that is so sensitive and alive. Richard Burns Rally has just made my heart much bigger! GPL was created in 1998 and six years later still holds a huge following with hundreds of added tracks created by others. I am confident this game will also bring you many years of awe, amazement, and totally immersed enjoyment. I have complete admiration and appreciation for what this team has done in their attention to every detail in getting it right; from the photo realistic graphics to the intricate detailed sounds to the amazingly interactive suspension working in real time over long and highly varied roads and road surfaces.

This game it as pure 10. As pure as it gets. I can truly recommend this to anyone with a computer and graphics card, not just to those already enjoying 3D games and/or racing. If you don’t have one, spend the extra $20 as soon as you can for a Wingman Formula Force or similar force feedback wheel on ebay or from here at Amazon to fully unlock what this game has to offer. You can experience and feel the best of racing without having to pay for crashing your car! …and believe me, you will have many terrific tumbling crashes!

Good luck and the happiest of trails…

The GPL of Rally Sims …5
I have to add my praise for this game. I have been searching long and hard for a rally game that is not a ‘bounce off the walls and carry on’ arcade game. This one has hit the mark. It is a fabulous sim, the physics are amazing and the handling of the car feels as realistic as it can without the bumps and crashes of really being out there on the road. This one has the ‘crash and you’re out’ realism of the early Geoff Crammond F1 sims and which is lacking from most other games. For those who do not like this, you can also choose a no damage option. The damage model is the best one I have seen and I am comparing this to Rally Trophy, Rally Championship, Colin McRae, WRC (PS2), F1 2000 through 2003 to name my favourites. The only one that is on a par with this is GPL and (for the physics) Live for Speed which is a work in progress.
The menus are a little clunky and could be more refined but they work. I had some trouble assigning functions to my ActLabs ForceRS wheel, pedals and shifter set up. I eventually had to unplug the shifter, do the assigning and plug it in again. For any who use a shifter the game only supports a sequential shift so a standard H pattern won’t work. But this is realistic as ‘in car’ footage of real rally stages shows the drivers using sequential shift anyway. For those who do not want an arcade game and want a real sim I would highly recommend this one.
The driving school feature is excellent and gives a good introduction to rallying for any who are not familiar with it, although it is not as challenging as the licence acquisition of Gran Turismo.
Excellent job by the development team .. fantastic product.
May 2005 bring Richard Burns a return to good health.

“Half-Life” on wheels5
This game teaches you how to be a professional rally driver. The techniques you will learn within can easily be applied to real life driving. This can be very useful if you ever wanted to know what it is like to take your everyday car on remote back country roads and drive on the limit, minus car repair costs and medical bills of course.

You start out at the Forest Experience Rally School. Here Richard will teach you the basics of car handling as well as some of the more advanced lessons (lessons that the driver’s license people conviniently forgot to mention to you during your driving test.) These lessons are short and to the point. Not to mention loads of fun if you have a force feedback gaming wheel, as this game offers truly some of the best feedback effects around. We are not just talking about your basic rumble effect here. Your steering will tense or lighten, it will jolt to the sides, you will feel the road as you can expect in a real car.

Graphically and sounds wise, Richard Burns Rally holds its ground. The purpose is to convey realism and this simulation does exceptionally well. Whether it is birds flying about or camera guys running off the road as you chase past them. You will hear a MULTItude of sound effects. It is such an incredible depth to this game I can’t believe anyone can ever get bored of it. It will take you literally months to master this, and even then there is still the car setup area where you can tweak things like tire pressure, suspension, differentials, etc.

As I see it Richard Burns Rally is definately a landmark in driving games. It is worth every penny and then some, simply because of the Rally School alone. It would cost you hundreds of dollars for real driving lessons! But if you are a fan of the WRC or just happen to adore real world physics you are in for a treat.

Recommended system specs : 2.6 Ghz processor, 512 Mb Ram, 128 Mb graphics card with pixel shading support, Audigy 2 ZS, and FFB steering wheel.

Click Here To Buy Now At Amazon!

Buy Your Fish Tycoon Game Download From Amazon!

Monday, October 18th, 2010

Fish Tycoon Game Download

Buy Your Fish Tycoon Game Download From Amazon!

Compare & Purchase Fish Tycoon Game Download at Amazon by clicking here!

List Price: —-

Amazon Price: $6.99

Click Here To Purchase At Amazon!

Most Items ship within 24 Hours
Free Shipping Is Available

Fish Tycoon Game Download Described:

Breed beautiful and exotic fish in this unique aquarium-sim puzzler. These are your fish and like real fish, you need to care for them. You can feed them, cure them if they get sick and make lots of babies! The game runs in true real time: new surprises every time you check back into your game. Buy supplies, ornaments and special chemicals for your virtual tank. Over 400 different species of fish to discover! Can you find the 7 Magic Fish?

  • Amazon Sales Rank: #4406 in Video Games
  • Brand: LDW Software
  • Released on: 2005-12-29
  • Platform: Windows XP
  • Format: Download

Features

  • Real-Time Virtual Aquarium Puzzler.
  • Buy Supplies And Other Specialties
  • 400 Different Fish Species To Discover
  • Extremely Addictive And Unique.

What Customers are Saying:

A great game if you have a little patience4
The only reason I didn’t rate five stars is because of the periods of waiting one must do while fish grow up.

The main premise of Fish Tycoon is to breed fish, and to ultimately find the Seven Magical Fish of Isola (a “hidden and mysterious island”). Apparently all the rare and wonderful fish of Isola’s lagoon are held in balance by the Seven Magical Fish, but all the fish disappear one day and it is up to you to get the special seven back so Isola’s lagoon can be the lovely place it once was.

Simply put, the game consists of you mixing the different types of fish to create new species which you can then breed to create yet newer species (there are over 400 different fish to discover! You don’t have to find them all, just the magic seven). You need to feed your fish at least once daily (the game is in real time, so even if you set it at half speed you need to open the game at least once every couple days just to at least feed the fish so they don’t die). You sell fish to make money for supplies and environmental research (which makes it so the most rare species can survive in your aquariums). You can buy medication if your fish get sick. You buy decorations for your tanks so customers will be more likely to come in your shop and buy fish. There are plants and accessories with healthful benefits you can buy as well.

This game is addictive, but you will need patience as you have to wait for the fish you bred to give birth, then wait again as the baby fish grow up. Making enough money to be able to breed fragile fish takes quite a bit of time as well.

You can try the demo for free, which I recommend just to make sure this is the game for you!

Overall this is a fun game for any age!

I really loved playing this game!5
From watching what new fish-type would emerge when I cross-bred two unlike types, to discovering and then breeding for specific, really expensive breeds to sell, this game was fun and interesting. Though probably not for those who like fast-paced action, for someone with only a few minutes to spare here and there, this game can be very enjoyable. As a plus, you can use your favorite aquarium as a screen saver, if you choose.

I wound up making cross-breeding charts in my quest for the most expensive fish as well as the seven magic fish, since the puzzle of which breeds when crossed produced what new fish-type could get rather complicated, and followed only the game’s unique brand of logic. It was also interesting to discover the maximum price I could charge for each fish and still have them sell quickly, to bring in the money I needed to buy those important upgrades. There are so many different types of fish, I found that, in my quest to discover the seven magic fish (and even with the maximum of three aquariums), overcrowding occurred rather quickly, so pricing to sell was critical.

In my analysis, this game is best for older teens through adults, as younger children could get discouraged rather quickly if they forget to feed their fish and don’t pause the game, then come back to it only to find dead fish everywhere. I realized this from my 6 year old grandson playing another Big Fish real-time game, Virtual Villagers. I asked him if he was enjoying the game and he said, “No. I don’t like it. All I got is little dead people everywhere!” To my credit, I didn’t laugh out loud.

Time killer3
I needed something to do when I surfing the net or downloading music to itunes and this is it. Simple, fun, and ever changing if you don’t like simulations stay far far away.

Click Here To Buy Now At Amazon!

We Have Finale SongWriter 2010 Sale-$46.93!

Sunday, October 3rd, 2010

Finale SongWriter 2010

We Have Finale SongWriter 2010 Sale-$46.93!

Compare & Purchase Finale SongWriter 2010 at Amazon by clicking here!

List Price: $49.95

Amazon Price: $46.93

Click Here To Purchase At Amazon!

Most Items ship within 24 Hours
Free Shipping Is Available

Finale SongWriter 2010 Described:

While Finale SongWriter makes it easy to create great sheet music at an affordable price, that’s just the beginning. Finale SongWriter allows you to enter notes from a mouse, computer keyboard, or midi keyboard. You can add chord symbols, fretboard diagrams, and multiple verses of lyrics. Finale SongWriter can automatically add two and three voice harmony to your melodies and instantly add a drum part. The music you create sounds great through your computer’s speakers thanks to Human Playback and 128 professional sounds. You can import and export MIDI files, create MP3 files, and save your work as a standard Finale file which can also be shared with users of Finale Notepad (a free download). If getting music on the printed page is part of your songwriting project, Finale SongWriter is the perfect collaborator.

  • Amazon Sales Rank: #403 in Software
  • Brand: MakeMusic!
  • Model: WHR10
  • Released on: 2009-09-22
  • Platforms: Windows Vista, Mac OS X 10.5 Leopard, Mac OS X 10.4 Tiger, Windows 7, Windows XP
  • Format: CD-ROM
  • Original language: English
  • Dimensions: 1.30″ h x 5.30″ w x 7.50″ l, .40 pounds

Features

  • Music-making software for songwriters, band directors, students, and other musicians
  • Play MIDI keyboard and see music appear instantly; import and export MIDI and MusicXML files
  • Print sheet music; share songs with free, downloadable Finale Reader; save MP3 files for an iPod
  • Hear songs with a professional software synthesizer and 128+ sounds–no hardware required
  • Composing and arranging tools; multiple-undo option; quick-start videos for getting started

What Customers are Saying:

Very Pleased!5
I bought my first computer, a Macintosh, in 1986-ish. I believe it came with (?) a music composition program that I had a blast with. I’ve pined for it ever since. When I discovered Finale Songwriter, I was in heaven. It’s user friendly and sings (plays) your compositions back to you instantly. BUY it. It will satisfy the creative soul in you.

finale songwriter4
This is very good product. There is a learning curve, but the tutorials help with that. it’s also good in refreshing your musical theory working on this software.

Finale SongWriter 20103
Not the most straightforward software that I have ever used. It takes some effort to learn the system. The “Quick Reference Guide” documentation could be better. As I continue to use it, I learn something new about the software almost every day.

From the Manufacturer
Finale SongWriter lets you hear your music play back, print sheet music, share songs with the free downloadable Finale Reader, and save MP3 files for your iPod. From the creators of Finale, the world’s leading music-notation software, SongWriter is perfect for songwriters, band and choir directors, church musicians, students, and other musicians.

Spend more time making music and less time learning software.

Experiment with Melodies

  • Click notes onto the staff and hear their pitches drag notes up and down to find the pitches you want.
  • Play a MIDI keyboard and see the music appear instantly.
  • Import and export MIDI and MusicXML files.
  • Add multiple lyric verses.

Explore Different Arrangements

  • Try any tempo.
  • Transpose to any key.
  • Type a chord name to hear how it sounds and see its guitar fretboard.
  • Select automatic drum grooves for different styles.
  • Add automatic harmonies.

Experience Your Songs

  • Print great-looking sheet music.
  • Save MP3 files to create audio CDs or to play on an iPod.
  • Hear your songs with a professional software synthesizer and over 128 sounds–no hardware required!
  • Use Human Playback to make songs sound like they’re performed like live musicians.
  • Share your music with others using the free, downloadable Finale Reader.

Features:

Getting started

Finale SongWriter’s Launch Window saves you time by putting everything at your fingertips. Choose to open an existing file or create a lead sheet with up to eight staves from scratch with the Setup Wizard, which configures things like instrument transpositions so you don’t have to. Use the textured-paper background to make your on-screen page easy on the eyes and apply document styles to personalize the look of your scores.

Don’t like manuals? SongWriter’s QuickStart Videos guide you through the process of putting your music on the page.

Entering Notes

  • Enter notes with your computer keyboard and/or mouse and hear their pitches. Click notes onto the staff or enter notes with the numeric pad and keys A, B, C, D, E, F, and G. Drag notes up and down to find the pitches you want.
  • Play your MIDI keyboard (or any other MIDI device) and see the notes appear instantly. Use your MIDI keyboard in combination with your computer keyboard and mouse to enter notes and chords.
  • Import MIDI files.
  • Import MusicXML 2.0 files: unlike MIDI files, MusicXML allows you to transfer the sounds and graphical elements in your file to other applications including older versions of SongWriter.

Adding Markings, Lyrics, and More

  • Lyrics: SongWriter allows multiple lyric verses and automatically spaces the lyrics to match the notes they’re attached to.
  • Guitar and Bass Tablature: SongWriter’s Set-up Wizard includes Tablature (in standard tuning) for Guitar and Bass. Tablature can be generated automatically by dragging standard notation onto a Tab staff, or you can create it from scratch by typing numbers directly into the Tab.
  • Chords–Improved in SongWriter 2010
    • Enter chord symbols by typing in their names or playing them with a MIDI keyboard.
    • Change or delete notes without changing your chords.
    • Enter chords before entering notes and easily create chord-only charts.
  • Percussion Notation–Improved in SongWriter 2010: we’ve simplified the process of getting notes on percussion staves to look–and playback–exactly the way you want them to.
  • More: All notes space themselves automatically as they’re entered and you can add dynamics, tempos, chord symbols, and rehearsal marks to your lead sheet. SongWriter also automates other entry tasks like repeats, codas, and tuplets.

Hearing Your Music

Over 128 sounds included free!
Hear your songs with a professional software synthesizer–no hardware required! These sounds have minimal system requirements (compatible with nearly any computer) and offer consistent playback when your SongWriter files are heard in NotePad and other MakeMusic products. Add this to SongWriter’s Human Playback and the results are astounding.

Human Playback
Your music deserves to be heard with all the feeling, phrasing, and nuance you felt when you wrote it.

The Human Playback feature will play your music as you would want it to be performed, even if you enter notes with your computer keyboard or mouse. And you can choose a variety of musical styles.

Mixer–New in SongWriter 2010
Integrated controls for each staff enable you to set volume and panning, as well as choose to mute, solo, or record. Adjust parameters for all staves using convenient knobs and faders for each staff–all in real time during playback.

Reverb Options in Playback
Customize the room size and reverb level to control the overall reverb effect in playback. Plus you can audition real-time changes to volume, panning, and instruments with controls added to the Instrument List.

Sharing Your Music

With Finale SongWriter you can:

  • Print professional-quality sheet music.
  • Create .mp3, .wav., or .AIFF files–press one button and save your SongWriter files into an audio format for recording onto an audio CD or save as .MP3 to play on an iPod.
  • Export MIDI or MusicXML files.
  • Post your music at the Finale Showcase, a free site hosted by MakeMusic where people can see, play, and print your music.

Composing and Arranging Tools

Finale SongWriter takes the work out of composing and arranging and lets you concentrate on the inspiration. Transpose to any key and try different tempos. Type a chord name to hear how it sounds and see its guitar fretboard.

Idea-Generating Tools
Running low on inspiration? SongWriter offers composers and arrangers idea-generating tools to save time and suggest creative options.

  • Band-in-a-Box Auto-Harmonizing: automatically turn your melody into two or three voice harmony.
  • Drum Groove: Easily add custom drum parts in a variety of styles. Add to the list of available styles by placing any MIDI file into the Drum Groove folder.

Don’t like something you tried? Multiple Undo lets you reverse any number of changes you made in the current session (even past the point you saved your score).

Click Here To Buy Now At Amazon!

Why Pay —- – QuickBooks Pro 2004 Only Price Too Low To Display! At Amazon!

Wednesday, September 29th, 2010

QuickBooks Pro 2004. QuickBooks Pro 2004

Product: Why Pay —- – QuickBooks Pro 2004 Only Price Too Low To Display! At Amazon!

List Price: —-

Amazon Price: Price Too Low To Display!
Click Here To See Amazon Sale Price

Add to cart to see low price@CHADPRODUCTTILE

Availability: In Stock

Usually ships in 24 Hours

Free Shipping Available

Compare Prices on QuickBooks Pro 2004

This is an upgrade to 2004. You must already have Quickbooks on your computer. This software will upgrade it to 2004.

  • Amazon Sales Rank: #958 in Software
  • Brand: Intuit
  • Model: 279665
  • Released on: 2003-11-10
  • Platforms: Windows Me, Windows XP, Windows 2000, Windows 98
  • Format: CD-ROM
  • Dimensions: 2.00 pounds

Features

  • Financial management system for businesses
  • Import data from popular office software
  • Easily manage accounts payable and receivable
  • Customize reports, prices and more
  • Automatically track information for taxes and reporting

QuickBooks Pro 20043
New features lured me to upgrade from QB 2001. The ability to email documents caught my attention. I discovered that the email feature in PDF format only utilizes Intuit servers so you keep no copy of the email note attached and Intuit now has yours and your customer’s email addresses. In addition you have to register to use their servers and they need your telephone for all their associate businesses. Hope you have plenty of time for talking to solicitors because that is what you do if you enter your telephone number which you have to do if you want to utilize the email feature. Read the privacy statement and you will likely not care to use the feature. I don’t know how they have the nerve to call it a privacy statement. QB software now over-rides Windows color scheme and forces you to use a pukie green header on each window. I just noticed another printer installed called “Intuit Internal Printer”. I’m not sure what that is about. I’ve seen several pop up advertisements in the software. I recommend disabling the automatic updates or you will be bombarded with pop ups. Other than that, Intuit needs to take an ethics course. Everything I had before upgrading seems to function so I’m thankful for that.

Not perfect, but still better than keeping books by hand3
Yes, this product has hidden costs like tech support, yearly tax tables, and upgrades, but it is still better than doing bookkeeping for a small business by hand.

Some of the other fees one doesn’t think about are:

1. Printer checks, invoices (if you choose to use perforated forms or letterhead), and envelopes for both. No bank will supply QB checks for free…and they aren’t cheap either.
2. To email your invoices you have to subscribe to “online billing” for a fee…However, I found that one can simply print the invoice, scan it and email it as an attachment.
3. To do direct deposit for payroll, one must subscribe to “payroll direct deposit” for a fee. (I haven’t figured out a way around this one yet.)

Yes, there were some unpleasant tech support people–like there are everywhere, but I found the option of buying a year of tech support (appx. $350.00 ) to be very helpful for the first year I used this product. Support is available via phone, IM, and email. I found IM to be the best method. By the end of that year of support I was asking questions that stumped tech. support, or I was able to think of a better solution myself, so this product is not hard to figure out…but it does take some figuring out. And it is nice to have the cushion of support while you learn. (The manual is valueless-use the help button or better: buy “Quickbooks for Dummies”.)

With all those costs, you can expect to drop about $1000.00 up front just to get this program up and running.

Hints:
DO NOT EVER load any balances in QB for payroll or customers. You should go back and do every single transaction individually and backdate it the original date of the invoice or payment or whatever. Run your old payrolls one pay period at a time-print them on blank paper with the old check number. You MUST use the payroll liabilities feature to pay all payroll taxes–you can adjust the amounts to match what you have already paid before using QB, otherwise your balances and calculations in QB will be messed up all year like mine were. Even if you have to load a YEAR’S worth of transactions, it is better to do them one item at a time rather than load balances. Start at or as close to your fiscal year as possible for conversion to QB.

DO buy tech support for six months or a year: it was well worth it, especially for 1099s and other headaches that one doesn’t do everyday.

SURPRISE: 1099s will print for only ONE accounting code–I found that out the hard way. So for 1099s, USE ONE MASTER ACCOUNT, if you need several 1099 codes, list them as subaccounts of the master account. I.E.: 1099 Contractors, and have 1099 drafting, 1099 engineering, 1099 transporting as subaccounts.

You HAVE TO have internet access to use this product. Try to have a highspeed connection to the internet, it takes up to 30 minutes to d/l the updates and tax tables via 56K dialup.

DO NOT USE the “enter bills” and “pay bills” portion of the program. Just write the checks manually to vendors-that way you only have to do the work once.

Make no mistake, if you buy this or any other accounting program for that matter, you will cease to be a bookkeeper and become a baby sitter for a computer!

Would pay more to have USA-based support1
Two parts of my review, because Quickbooks is really a combination of Software and Services:

1. The software

A mature blend of features that for many, will get the job done. Lots of critical things left out such as tear-off-slip report for invoices and far too few custom reports.

2. The support. Ok, here we go:

To their credit, in 1999/2000 I made 3-4 calls to the call center for both technical and customer support related issues and was so impressed that I actually told others how good it was – and remember it today. The reps were humorous and helpful, and seemed to “relate” to my needs as a QB user.

Now, in 2004, “John” (with an INTENSE Indian Accent) required me to spend 70 minutes on the phone, while repeating “Just a moment, thank you for your patience, just a moment, I’m getting that information, just a moment, please hold,…” and ON and ON and ON until I had a headache from the netherworld.

And you’d think a 70-minute call would be over some intensely complex technical issue… BUT… this was a call to the billing department to ask about a charge I didn’t recognize! I had my statement, card number, charge code, and amount in front of me. AND THEY NEVER COULD HELP ME. I hung up the phone without having my problem solved and disputed the charge with the Credit card company.

The charge dispute process took 7 minutes. Flat. Done. Thanks FirstUSA for keeping your support top-notch.

Back to Intuit:

Hold a moment. Thank you for holding. One moment. Thank you for holding. I’m getting that information. [click]

Intuit is penny wise and pound foolish. They have compromised so far on support by outsourcing that it had made me switch AWAY from Quickbooks for good.

Click Here To Buy Now At Amazon!